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Desert Victory: Solo Playthrough | Turns 1-2

This is an after-action report of a first solo playthrough of Trevor Bender's Desert Victory which was published in the latest C3i magazine. The rules introduction gives a helpful snapshot of the sort of tactical decisions that may emerge: Geography is paramount: should one stick to the coastal road and its readily available Depot Towns, or strike-out into the interior in an end run to turn the flank on an opponent? Also, easily negated Zones of Control mean that frequent freewheeling battles can occurs as was often the case in the Western Desert Campaign, where front lines were regularly penetrated or skirted by mobile formations. Turn 1 An uneasy stand-off in the summer of 1940. Low troop numbers at the Libya - Egypt border with the battle for North Africa about to ignite. The Italians begin with the initiative. In Turn 1, both sides have two supply markers, allowing two actions. The Italians have the initiative and I decided to cross into Egypt. I don't think this a wise mov

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